Stylised & low-poly assets
Low poly game assets and stylised 3D art for mobile and indie games: cartoon props, scenes and characters with one consistent, lightweight look.
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About Stylised & low-poly assets
Low poly game assets and stylized 3D art give a game a strong visual identity while keeping it light enough to run smoothly, which makes them a natural fit for mobile titles, indie games, web experiences and VR. Casual studios, solo developers, game jam prototypes growing into commercial projects and asset pack creators use them to build a coherent world without blowing the performance budget.
Styles vary widely: flat-shaded low poly, cartoon, hand-painted, voxel or toon-shaded. You receive FBX, OBJ or glTF models with lean topology, hand-painted textures or color atlases, sometimes color variants and prefabs ready for Unity or Unreal Engine. Artists work in Blender, Maya, 3ds Max, MagicaVoxel, 3D-Coat or Substance Painter. To get started, share style references, the asset list, engine, platform and triangle budget, along with one or two existing visuals if your art direction is already set. Many artists also supply simple modular pieces so your designers can assemble extra scenes without waiting for new art.
On hi-3d, stylized and low-poly assets form a subcategory of video games. Browse artists' services, compare portfolios, prices and delivery times, then invite the artist whose hand suits your game. The project conversation handles everything: sharing references, reviewing first models, tweaking during revision rounds and receiving the files and prefabs. Ask whether they can provide a style guide sheet alongside the files.
Consistency matters more than volume, so an artist who defines a palette and proportion rules up front will spare you a mismatched pack. Check as well that their characters and scenery speak the same visual language. A mobile studio might, for example, order around forty low poly game assets for a casual title, all sharing a single color atlas to keep draw calls down. Explore the artists in this category and give your game its own personality.