Props & game assets

Hard-surface and 3D game props: furniture, pickups and set dressing, low-poly to realistic, delivered as FBX with PBR textures ready to drop in.

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About Props & game assets

3D game props give every scene its density and believability: weapons, chests, furniture, vehicles, crates, consoles, pickups and all the set dressing in between. Studios, indie developers, teams building an asset pack to sell and prototype creators hand these pieces to freelance artists to free up their own production time. Good props also tell small stories about the world, which is why studios often outsource them in themed sets.

Whether the style is low poly, realistic or hard surface, you receive FBX, OBJ or glTF models with optimized topology, clean UVs, PBR textures at 1K, 2K or 4K, and often LODs and simple collision meshes. Artists model in Blender, Maya or 3ds Max, texture in Substance Painter and test the result in Unreal Engine or Unity. To kick things off, share a list of objects, concept art or references, the target engine, polygon and texel density budgets, and your naming and scale conventions.

On hi-3d, this video games subcategory gathers artists who focus on props and game assets. Browse their services, compare portfolios, prices and lead times, then invite the artist who fits your art direction. Collaboration happens in the project conversation: untextured models first, then textures, revision rounds and finally the source files and engine-ready exports.

For a large batch, sign off on two or three representative pieces first, then produce the rest of the pack from that baseline to keep style and texel density consistent. Mention animated items, such as a loot chest that opens, in the brief from day one. A studio might, for instance, order a set of medieval 3D game props with LODs to dress an entire village, from market stalls to barrels and signage. Explore the artists in this category and fill your levels with objects that feel real.